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Interesting Uses of Technology: Virtual Libraries in Second Life

Tech Soup

Valerie Hill is an adjunct instructor at Texas Woman's University School of Library and Information Science and is also a librarian herself. She came to the Nonprofit Commons to share her areas of expertise in media literacy, human-computer interaction, and the impact of the digital revolution on education and libraries.

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Second Life Education Programs in NY Times, Goes Open Source, and other tidbits

Beth's Blog: How Nonprofits Can Use Social Media

Photo from Kate in Flickr Social Signal Open House in TechSoup Office last week I'm playing catch up here on a bunch of Second Life stuff happening over the past week that I didn't want to let slip through my fingers: Social Signal held an open house in Second Life to welcome their new virtual worlds manager, Catherine Winters , to Social Signal.

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Reflections on Mixed Reality Events in Second Life

Beth's Blog: How Nonprofits Can Use Social Media

The live video feed was being streamed from the Netsquared gathering in San Francisco happening at the same time as the virtual gatherng in Second Life. Jeska Linden , Community Manager for Linden Labs, has the mike in her hand, while her avatar is behind the podium in Second Life. that didn't last long or ruin the event.

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Level Up and Change the World: Gamification Apps

Tech Soup

NYC Haunts is a mobile game created by the Global Kids Online Leadership Organization in a partnership with the New York Public Library. Created by local NYC students, this game is designed to be played in and around city libraries and teaches players how to use library resources.

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NPTechTag Roundup: Election Debriefs and Wikis in Your Kitchen!

Beth's Blog: How Nonprofits Can Use Social Media

Meanwhile, library geeks are talking about tagging. It is written, edited and produced by students and other volunteers in the valley. The library community has a large presence on Second Life at Information Island which is where the TechSoup SL Virtual Office is located. It launches with an 11/11 orientation.

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Trust Me, Know Me, Love Me: Trust in the Participatory Age

Museum 2.0

Museums (and libraries) are trusted sources of information. Books are a distant second at 61%, and a majority of Americans find print and broadcast media and the Internet to be not trustworthy." Books are a distant second at 61%, and a majority of Americans find print and broadcast media and the Internet to be not trustworthy."