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Creature Comfort: Where are the Couches in Museums?

Museum 2.0

In the final installment of Museum 2.0’s s four part series on comfort in museums, we get down to the basics: creature comfort. So for this last piece, we look at going the other way: making museums more physically comfortable. And on the walls, my friend explained, was art from the museum itself. There was funky music.

Museum 30
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MuseTech Central: A New Resource for Museum Technology Projects

Museum 2.0

Who's doing audio tours on iPods? Which museums have experience creating collection tagging systems? The Museum Computer Network and Museum Software Foundation have teamed up to bring you MuseTech Central , a site where you can share your own technical projects and search through a growing resource list of others.

Museum 20
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Why Museums Need Nike+: Tracking, Gaming, and Architecture of Participation

Museum 2.0

Nike+ is a combined iPod and shoe sensor product that allows users to track every step of their runs. In many ways, it's the IDEAL inspiration for museums seeking to create a pervasive, sticky visitor experience that extends beyond the visit and is not totally screen-bound. On the first level, we're talking shoes and iPod only.

Game 20
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Remix Moma - Part 2

Beth's Blog: How Nonprofits Can Use Social Media

The use of podcasting has many implementations for museums. For starters, podcasting can liberate art lovers from the museum's clunky audio sets and enjoy the Museum's "Official Audio" more stylist piece of equipment. It can also liberate museum goers from hearing one view - that of the expert or curator.

Remix 50
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Game Friday: Do Games Have to Be Fun To Be Good?

Museum 2.0

In this week's book club post , Elaine Gurian commented on the failures of NMAI, and of many museums, to find new palettes for interpretation and presentation of museum content, especially when the intended result is an emotional, spiritual, or non object-focused experience. Is it fun to read a magazine on the train?

Game 20
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Giving the Gift of Technology

Museum 2.0

Museum 2.0 I’m not talking about plastic fish that sing along with your iPod (HIGHLY annoying), electric knives, or a subscription to the latest web-based social network cum parallel reality. is on semi-vacation this week. I’m writing this from Lake Tahoe.

Gift 20
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Labor Day Thoughts: Getting Admin Staff on the Floor

Museum 2.0

It's Labor Day, and across the country, a working dichotomy is manifest in museums. For mostly practical reasons, museum staff offices have shifted over the last couple decades further and further from the public. Arguably, much of what happens behind the scenes at museums has little bearing on the visitor experience and vice versa.

Museum 20