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The Truth about Bilingual Interpretation: Guest Post by Steve Yalowitz

Museum 2.0

I recently read the BERI report on bilingual labels in museums and was blown away by its findings. in Applied Social Psychology and has evaluated and researched informal learning experiences in museums and other visitor institutions for over 20 years. is a controversial topic, and the same is true in museums.

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In Support of Idiosyncrasy

Museum 2.0

People often ask me which museums are my favorite. I visit lots of perfectly nice, perfectly forgettable museums. In some cases, that's based on subject matter, as at the Museum of Jurassic Technology or the American Visionary Art Museum. Some are scrappy and iconoclastic, like the City Museum in St.

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Community Science Workshops and Shared Authorship of Space: Interview with Emilyn Green

Museum 2.0

There was a spirit of conviviality and purpose and helpfulness and Spanglish in the air. There are lots of great science museum resources, but not where these kids can walk after school. Now that there is a new emphasis on "ecosystems of STEM learning" - for us, that''s really helpful. I helped paint that sign." "I

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ExhibitFiles: Interviews with Initiators Jim Spadaccini and Wendy Pollock

Museum 2.0

Jim: It came out of a book that Kathy Maclean did with Wendy's help, Are We There Yet? The whole process of developing an exhibition tends to get stuck behind a museum's doors. Wendy: Part of the thinking was that NSF supported the book Are We There Yet? , ASTC's mission is really to help raise the level of the field as a whole.

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Quickie Links: Surveys, Transcripts, and a Strange Bedfellow

Museum 2.0

Ideum, the company that brought you ExhibitFiles (with ASTC), is conducting a survey on museums' needs in support of an NSF grant proposal (Open Exhibits) to build open source templates for simple interactive exhibits (timelines, digital collections, news kiosks). Please help them help you and take the survey.

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Game Friday: Tagging For Fun

Museum 2.0

These games were developed by Carnegie Mellon with funding from the NSF, with the goal of harnessing collective intelligence (and interest in playing games) to tag all of the images on the internet. There are many museums that are starting to experiment with allowing visitors to tag their online content, whether to engage them in 2.0

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Scratch: An Educational, Multi-Generational Online Community that Works

Museum 2.0

These experienced creators already have a relationship with Scratch, and ScratchR was originally created to help these people connect with each other and build more sophisticated projects together. For this reason, part of ScratchR's goal--besides attracting new creators--is to seduce experienced creators to join the community.