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Interesting Uses of Technology: Virtual Libraries in Second Life

Tech Soup

She is using the virtual media capabilities in Second Life , among others, to navigate her continued research. Success in Second Life. "Second Life libraries are examples of immersive learning environments ," explained Dr. Hill. " Dr. Hill shared some of those educational spaces in Second Life.

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Developing staff technology skills in your nonprofit

NTEN

Additional resources: Digital Skills Framework — a taxonomy of digital skills, plus further learning resources to help build skills in each area, aimed at global nonprofits. Using adult learning principles in technology trainings — an NTEN Digital Inclusion Fellow shares a few key lessons about how to (and how not to) train adults.

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Nonprofits Who are Making A Difference Through Play

Beth's Blog: How Nonprofits Can Use Social Media

Video games are big — bigger than Hollywood in terms of revenue, as a $66 billion global industry. GlassLab ( [link] ) explores the potential for existing, commercially successful digital games to serve both as potent learning environments and real-time assessments of student learning. You can register here. In Education.

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The Birth of a Field: Digital Media and Learning

Beth's Blog: How Nonprofits Can Use Social Media

That's my avatar, I'm live blogging from Second Life. This morning I attended the MacArthur Foundation Digital Learning briefing that was taking place at the Natural History Museum in NYC. Several avatars were also in "real life" in New York City. There is no question that these are robust learning environments."

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