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4 Ways Museums Can Engage Millennials

Achieve

What do Millennials want from a museum experience? Museum development officers and marketing professionals are all wondering if members of the Millennial generation (born after 1979) will support museums like our parents did. The American Alliance of Museums (AAM) seems to think we won’t. The New York Times.

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Supporting Museum Tribes & Fans through Shared Ritual

Museum 2.0

Many people ( Paul Orselli , Linda Norris , Pete Newcurator ) in the museum field have written about the question of museum "tribes"--based partly on Seth Godin's book , partly on the longstanding fan culture that pervades our lives through sport , celebrity, and shared experience of mass events. There are staff in plush costumes.

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professionals

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Self Care in the Museum Workplace

Connection Cafe

The following post was originally published on the Center for the Future of Museums blog. On Wednesday, August 8, over 300 museum professionals joined CFM director Elizabeth Merritt and Seema Rao, principal of Brilliant Idea Studio , to explore self-care in the museum workplace. But effort and efficacy are not the same.

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Challenges, Rules, and Epic Wins: Using Game Design to Build Visitor Loyalty

Museum 2.0

Last week, as part of my museum's year-long Loyalty Lab project , we hosted a workshop for Bay Area museum professionals with special guests Ian Kizu-Blair and Sam Lavigne of the game design firm Situate. Our goal was to help people see the museum as a Friday night habit. When you felt that sense of "fiero!"--an

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Does Your Museum Need its Own Social Network? Case Study and Discussion

Museum 2.0

The presumed answer is "yes" your museum needs a blog, a pony, or a set of comfy couches. Does your museum need a custom online social network? Some of the most popular are LinkedIn (a professional network), Facebook (social and professional), and MySpace (anything goes). Why might a museum create its own social network?

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Observations from The Tech Virtual Museum Workshop, Month 1

Museum 2.0

This week marks one month of live activity for the Tech Virtual Museum Workshop , a collaborative, online platform for exhibit development. But museum folks, no matter how much we want to collaborate, don't move quickly. Second Life is not a professional-level design or simulation package. It's playful.

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A Tribute To Simone Joyaux

Bloomerang

Then in 2012, Ross Hendrickson and myself decided to start Bloomerang based upon the premise of bringing proven best practices in professional fundraising to life. Those of you who have watched Simone mesmerize a large audience should see her work with a small crowd of energetic and knowledge seeking children.

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