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Flexible Space: The Secret To Designing Powerful Training

Beth's Blog: How Nonprofits Can Use Social Media

Graduate Students at MIIS Class Doing Group Exercise in Flexible Classroom Space. The course is about how to leverage networks and social media for learning and impact. Classroom style with desks puts a barrier between the students and the instruction, especially when people are using laptops or tablets to take notes.

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Nonprofits Who are Making A Difference Through Play

Beth's Blog: How Nonprofits Can Use Social Media

GlassLab ( [link] ) explores the potential for existing, commercially successful digital games to serve both as potent learning environments and real-time assessments of student learning. SimCityEDU has been piloted by over 100 teachers and 3,000 students. Check out more highlights from the Festival program here.

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How To Think Like An Instructional Designer for Your Nonprofit Trainings

Beth's Blog: How Nonprofits Can Use Social Media

You also need to consider the learning environment, any constraints, the delivery options, and the timeline for the project. I have learned the feng shui of how classroom setup impacts interaction and learning. I have learned the feng shui of how classroom setup impacts interaction and learning.

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Games for Change 2007: Funders Perspective Panel

Beth's Blog: How Nonprofits Can Use Social Media

The key takeaway for me is the whole point about the need for new metrics to measure learning from games. This is the same conversation that is happening around web metrics versus blog metrics. If you use web site metrics to evaluate the success of your blog, they don't work for a lot of reasons. Emphasis is on digital literacy.

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Teaching with Tech: The Incredible—and Inevitable—Evolution of the Digital Classroom

Byte Technology

a single computer running basic DOS for an entire school was considered the very cutting edge of the tech-enhanced learning environment. Consider some of these facts: • In 1996 only 14 percent of classrooms had Internet access; 13 years later 93 percent were wired into the World Wide Web.

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