article thumbnail

Virtual Morocco in Second Life

Beth's Blog: How Nonprofits Can Use Social Media

That's my avatar with a fez I pocked up in Virtual Morocco in Second Life, a student project! I've been curious what a virtual Angkor Wat or other cultural wonders of the world look like in Second Life?

Morocco 50
article thumbnail

Second Life: Issue Awareness Raising Campaigns

Beth's Blog: How Nonprofits Can Use Social Media

But wanted to capture some quick thoughts related to a couple of recent awareness raising activities taking place in Second Life or recently launched. I'm so grateful that other bloggers and colleagues like Rik Riel do such excellent coverage of what's happening in Second Life. There's YouTube video here.

professionals

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Metaverse Museum? Guest Post on Second Life and Museums by Sibley Verbeck

Museum 2.0

In January, I interviewed Sibley about the potential use of virtual worlds and Second Life by museums, but in the four months since then, the virtual world platform--and the hype around it--has exploded. It seems that Second Life is both the closest and farthest thing from many museum professionals' minds.

article thumbnail

Standup Against Poverty

Beth's Blog: How Nonprofits Can Use Social Media

STAND UP is global campaign to set an official Guinness World Record for the greatest number of people to STAND UP Against Poverty and for the Millennium Development Goals (MDGs). STAND UP Events are happening all over the world, including Second Life. You also get a T-Shirt!

article thumbnail

People of the Year: US

Have Fun - Do Good

The you that writes blogs, creates podcasts, shares open source applications, creates entries on Wikipedia, posts videos on YouTube, meets friends on MySpace and chats with avatars on Second Life. Isn't the goal of the social web to create an us, a sense of connection, a community?

People 40
article thumbnail

The Tech Virtual Museum Workshop launches today!

Museum 2.0

The online platform has two parts: a website , where all projects originate, and a Second Life presence ("The Tech" in Second Life), where participants can communicate in real-time, share ideas, and build virtual prototypes. I know that Second Life can be a clunky, frustrating experience.

Museum 20
article thumbnail

NpTechTag Summary: Connected Conversations, Live Blogging, and Other Great Finds

Beth's Blog: How Nonprofits Can Use Social Media

We also discussed the aggregation and publishing side and some initial goals for the NPTech Community site. See this one-page parody of Second Life. Many useful observations and questions raised about how to analyze the tagging data we've collected and how to move from a folksonomy to a taxonomy. functionality. " Web 2.0,

Summary 50