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Museum 2.0 Rerun: Inside the Design of an Amazing Museum Project to Capture People's Stories

Museum 2.0

Recently, we''ve been talking at our museum about techniques for capturing compelling audio/video content with visitors. They designed a participatory project that delivers a compelling end product for onsite and online visitors… and they learned some unexpected lessons along the way. Why did you choose this format instead of video?

Museum 43
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Guest Post: Lessons Learned Designing a Mobile Game for Balboa Park

Museum 2.0

The goal was to design an audio tour for people who never do audio tours. It’s a great storytelling arc, but. The lesson here is a really important one for today, and it’s this: the storytelling ego that’s so important in non-participatory media can be a liability in participatory media.

Lesson 49
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How Do You Capture Compelling Visitor Stories? Interview with Christina Olsen

Museum 2.0

They designed a participatory project that delivers a compelling end product for onsite and online visitors… and they made some unexpected decisions along the way. Your recording booth asks participants for audio stories plus photos of themselves with their objects. How and why did Object Stories come to be? So what did you do next?

Story 53
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A Social Publishing Strategy by John Gautam, Pratham Books

Beth's Blog: How Nonprofits Can Use Social Media

Our strategy has relied upon being part of a larger mission, providing meaningful and valuable content, curating information and content for the community, using a legal framework that allows for a participatory culture and lastly, in time, providing a space for the community to assist in the mission by creating content themselves.

India 99
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Pick of the Week: WNYC's RadioLab

Museum 2.0

It also has some interesting lessons about collaboration in design; there's a lot of acknowledgment and discussion about the positives and negatives of bringing new technologies (digital audio manipulation) into a classic venue (radio). It's This American Life meets Science Friday with a whole slew of strange audio tweaks thrown in.

Audio 20