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The Art of Relevance Sneak Peek: Part Ex-Con, Part Farmer, Part Queen

Museum 2.0

FoodWhat's staff and teens have taught me a lot about what it really means to be relevant to people who are often overlooked or ignored. FoodWhat empowers teens to change their lives through farming and food justice. Today, there are thirty kids fidgeting in a classroom, talking to their friends, messing with their phones.

Teen 25
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Six New Games for Change: Check Out the Future of Gaming for Good

NTEN

” Presented by filmmaker Chelo Alvarez-Stehle, SOS_Slaves aims to raise trafficking awareness in teens while empowering them with the tools to take responsibility and speak out against this issue. In most educational games, a missed opportunity comes from not creating enough, if any, supplemental materials for educators and classrooms.

Game 81
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The Birth of a Field: Digital Media and Learning

Beth's Blog: How Nonprofits Can Use Social Media

The environment for learning is no longer in the classroom and its online, and outside of school. "We are in a moment of time where 57% of teens produce and share media. Dr. Mizuko Ito made the point that digital learning is happening primarily outside fo the classroom and in more of a social and play context.

Digital 50