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12 Ways We Made our Santa Cruz Collects Exhibition Participatory

Museum 2.0

In the spirit of a popular post written earlier this year , I want to share the behind the scenes on our current almost-museumwide exhibition at the Santa Cruz Museum of Art & History, Santa Cruz Collects. This exhibition represents a few big shifts for us: We used a more participatory design process. We had some money.

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17 Ways We Made our Exhibition Participatory

Museum 2.0

It made me think in ways that I haven't before about the relation of art--as expressive culture--to democracy. It is multi-disciplinary, incorporates diverse voices from our community, and provides interactive and participatory opportunities for visitor involvement. Note: you can view these photos of the exhibition on Flickr here.)

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AAM Recap: Slides, Observations, and Object Fetishism

Museum 2.0

Visitor Co-Created Museum Experiences This session was a dream for me, one that brought together instigators of three participatory exhibit projects: MN150 (Kate Roberts), Click! So far, most participatory museum design projects are heavily guided by the institution. MN150 will have formal summative evaulation, which is wonderful.

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How I Got Here

Museum 2.0

At the big one, I worked on a small project with teens to design science exhibits for community centers in their own neighborhoods. I also learned that the best money in museums for someone who's starting out is in art modeling. I survived the first half of 2003 financially on art modeling and poetry gigs.

Museum 52
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New Models for Community Partnerships: Museums Hosting Meetups

Museum 2.0

On 8.16.08, the Museum of Art and History (Santa Cruz, CA) hosted FreelanceCamp, a free unconference that brought 150 designers and techies from the south bay area together to talk shop. Several libraries have started to offer gaming nights where you can drink soda and play Wii to your heart's content. Projects participatory museum.

Museum 22
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Eight Other Ways to "Connect with Community"

Museum 2.0

We're always happy for more bodies in the door, but if supporting teens means alienating seniors, there's a problem. The article references connecting with young people via social media, at-risk youth via exhibit co-creation, and urban creatives via public art installations. Tags: participatory museum inclusion comfort.

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Designing Talkback Platforms for Different Dialogic Goals

Museum 2.0

There was a wonderful example at the Ontario Science Center in their Hot Zone area, which features several voting and commenting kiosks popular with teens. The Signtific game does this virtually by encouraging players to respond to each other by "following up" on other players' entries.

Design 31