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Why Are So Many Participatory Experiences Focused on Teens?

Museum 2.0

Over the past year, I've noticed a strange trend in the calls I receive about upcoming participatory museum projects: the majority of them are being planned for teen audiences. Why are teens over-represented in participatory projects? Teens are a known (and somewhat controllable) entity. The first of these reasons is practical.

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Meditations on Relevance, Part 3: Who Decides What's Relevant?

Museum 2.0

Don't assume that content/form that is relevant to you or your existing audiences will be relevant to people from other backgrounds. Here are two examples: Our Youth Programs Manager, Emily Hope Dobkin, wanted to find a way to support teens at the museum. It's rooted in the assets and needs of creative teens in our County.

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How I Got Here

Museum 2.0

I had a healthy second life as a slam poet, and I loved the world of artists and performance. At the big one, I worked on a small project with teens to design science exhibits for community centers in their own neighborhoods. We had only eight people doing everything related to content and programming at the museum.

Museum 52
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AAM Recap: Slides, Observations, and Object Fetishism

Museum 2.0

which followed a very strict formula that frustrated some participants who wanted to be treated like artists, not contributors to a data experiment. Some of the most interesting questions included: how do you verify the accuracy and authenticity of visitor-contributed content? This was particularly true for Click!,

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17 Ways We Made our Exhibition Participatory

Museum 2.0

It is multi-disciplinary, incorporates diverse voices from our community, and provides interactive and participatory opportunities for visitor involvement. We experimented with many different forms of visitor participation throughout the building, trying to balance social and individual, text-based and artistic, cerebral and silly.

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Making Participatory Processes Visible to Visitors

Museum 2.0

Let's say you spend a year working with a group of teens to co-create an exhibition, or you invite members and local artists to help redesign the lobby. A gallery that otherwise would have felt dead came alive with the children's voices, laughter, and antics. Community processes are both exciting and time-consuming.

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Into the Deep End: What's Keeping Museums from Telling Meaty, In-Depth Stories?

Museum 2.0

Paul home over time, or the Boston Museum of Science's beautiful theater experience about Nikola Tesla, or an incredible single artist show, it stands out. The narrative device was almost nil, and yet the content experience was better than I've had in most exhibitions. This seems strange given that museums are organized around objects.

Museum 53