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Games and Cultural Spaces: Live Blog Notes from Games for Change

Amy Sample Ward

Trying to engaged the teen-to-twenty-something who normally may not use the research library. My focus is on how children learn science. Within our exhibitions, we have a focus on creating very dynamic, interactive opportunities. So, finding games and interactions that make it easy for people to engage with the information.

Game 140
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Guest Post by Nina Simon -- Self-Expression is Overrated: Better Constraints Make Better Participatory Experiences

Beth's Blog: How Nonprofits Can Use Social Media

Would you design an interactive exhibit that only 1% of visitors would want to use? This experience is shared by folks who contribute data to Citizen Science projects , nominate concepts for MN150 , or perform research on the children of the Lodz ghetto. But the teens heard, “Do whatever you want—we don’t really care what it is.”

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The Participatory Nonprofit?

Beth's Blog: How Nonprofits Can Use Social Media

According to recent study from Pew Internet and American Life project, more than one-half of teens have created media content and roughly one-third have shared ocntent. Some argue that young people acquire these key skills by interacting with popular culture. the ability to interact meaningfully with tools that expand.

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How Different Types of Museums Approach Participation

Museum 2.0

Children of the Lodz Ghetto ). Finally, many art museums do fabulous, highly participatory projects that are led by participatory artists who work specifically in the realm of dialogue or active social participation. Children's Museums OPPORTUNITIES - Like science centers, children's museums are highly interactive and visitor-centered.

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Self-Expression is Overrated: Better Constraints Make Better Participatory Experiences

Museum 2.0

Would you design an interactive exhibit that only 1% of visitors would want to use? This experience is shared by folks who contribute data to Citizen Science projects , nominate concepts for MN150 , or perform research on the children of the Lodz ghetto. But the teens heard, “Do whatever you want—we don’t really care what it is.”

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Games and Cultural Spaces: Live Blog Notes from Games for Change

NTEN

Trying to engaged the teen-to-twenty-something who normally may not use the research library. My focus is on how children learn science. Within our exhibitions, we have a focus on creating very dynamic, interactive opportunities. So, finding games and interactions that make it easy for people to engage with the information.

Game 52
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AAM Recap: Slides, Observations, and Object Fetishism

Museum 2.0

A Crowd-Curated Exhibition (Shelley Bernstein), the Tech Virtual Test Zone (me), along with a new participatory research project, Children of the Lodz Ghetto (David Klevan), to talk about our lessons and struggles working with the public to create "museum-quality" exhibitions and research projects. This was particularly true for Click!,

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