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Your Questions about Second Life?

Museum 2.0

When Sibley decided to start a Second Life -focused business last year, I thought he was nuts. Well, a year, 40 employees, awesome projects, and a whole lot of hype later, I've been converted. I now believe in Second Life, not as a game environment, but as a new platform for social interactions with people, objects, and ideas.

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Metaverse Museum? Guest Post on Second Life and Museums by Sibley Verbeck

Museum 2.0

In January, I interviewed Sibley about the potential use of virtual worlds and Second Life by museums, but in the four months since then, the virtual world platform--and the hype around it--has exploded. It seems that Second Life is both the closest and farthest thing from many museum professionals' minds.

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Live Blog Post from MacArthur Foundation: Virtual World Event on Philanthropy

Beth's Blog: How Nonprofits Can Use Social Media

MacArthur Foundation hosted its first discussion in Second Life to explore the role that philanthropy might play in virtual worlds. We're trying a year of conversation about how to enter the culture in Second Life and the role of philanthropy. " Linden: Second Life is a world being built by the people in it.

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