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Why Nonprofits Need to Be Early Explorers of the Metaverse

Nonprofit Tech for Good

Even worse, the first documented case of sexual harassment occurred in Horizon Worlds – the VR social platform created by Facebook now in Beta. Also worth a mention Second Life (founded in 2003) – an online platform that allows people to create an avatar for themselves and have a second life in a virtual world.

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Free Webinar May 13: Using Second Life to Collaborate and Connect

Tech Soup

The virtual world of Second Life is a platform that is a 24/7 always-on online community where the world’s content is entirely user-generated. It's a 3-D immersive space that is used by a global audience to build experiences, offer trainings, connect with friends, and collaborate with colleagues.

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An Interview with Jeska Linden about Nonprofits in Second Life

Beth's Blog: How Nonprofits Can Use Social Media

Photo by Jeska Linden in flickr Jeska Linden (Jeska Dzwigalski) is the Community Manager for Linden Lab , the creators of the virtual world Second Life , where she has worked since the summer of 2004. on July 18th and subsequently had a chance to interview her at her fabulous virtual office in Second Life.

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10 Digital Marketing & Fundraising Trends for Nonprofits in 2022

Nonprofit Tech for Good

Select a Crowdfunding Platform. Resource: 8 Powerful Crowdfunding Platforms for Nonprofits. There will be multiple realities in the metaverse, such as Second Life (founded in 2003), and there is currently a global race to build the metaverse. Top 3 Crowdfunding Best Practices. AI & Machine Learning.

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Virtual Platforms for Good: Empowering Individuals

Beth's Blog: How Nonprofits Can Use Social Media

I wanted to highlight a couple of observations that Lucy Bernholz makes in her analysis of yesterday's discussion about philanthropy in Second Life by the MacArthur Foundation. I predict the same fate for Second Life and other 3D-Virtual Words. " The conversation started - lets hope (and help) it continues.

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Second Life: Debunking Myths, Identifying Opportunities - Online Fundraising, Advocacy, and Social Media - frogloop

Care2

Second Life isnt just about wasting time, however, nor are its "residents" exclusively teens hunkered down in their parents basements with Hot Pockets and Red Bulls - there may be real marketing potential for both for-profit and nonprofit organizations. million total (500,000 active monthly) residents of Second Life. (IDI)

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Your Questions about Second Life?

Museum 2.0

When Sibley decided to start a Second Life -focused business last year, I thought he was nuts. I now believe in Second Life, not as a game environment, but as a new platform for social interactions with people, objects, and ideas. There have been lots of posts all over the place about Second Life and museums.