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The Truth about Bilingual Interpretation: Guest Post by Steve Yalowitz

Museum 2.0

I recently read the BERI report on bilingual labels in museums and was blown away by its findings. in Applied Social Psychology and has evaluated and researched informal learning experiences in museums and other visitor institutions for over 20 years. is a controversial topic, and the same is true in museums.

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In Support of Idiosyncrasy

Museum 2.0

People often ask me which museums are my favorite. I visit lots of perfectly nice, perfectly forgettable museums. In some cases, that's based on subject matter, as at the Museum of Jurassic Technology or the American Visionary Art Museum. Some are scrappy and iconoclastic, like the City Museum in St.

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Community Science Workshops and Shared Authorship of Space: Interview with Emilyn Green

Museum 2.0

There are lots of great science museum resources, but not where these kids can walk after school. We received two rounds of NSF funding in the 1990s to expand. We received NSF funding for three years and then it cut off. Any big museum has barriers and limitations to full community ownership. Aurora made that sign." "I

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ExhibitFiles: Interviews with Initiators Jim Spadaccini and Wendy Pollock

Museum 2.0

If we were scientists, we'd have documentation of each experiment, each publishable result, each improved-upon discovery. Last week, I spoke with Jim Spadaccini ( Ideum ) and Wendy Pollock ( ASTC ) about their experiences creating this site. The whole process of developing an exhibition tends to get stuck behind a museum's doors.

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Game Friday: Tagging For Fun

Museum 2.0

These games were developed by Carnegie Mellon with funding from the NSF, with the goal of harnessing collective intelligence (and interest in playing games) to tag all of the images on the internet. And it’s exciting to be part of an experiment that has a meaningful outcome. The games on the website at my museum are old.

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Scratch: An Educational, Multi-Generational Online Community that Works

Museum 2.0

The initial NSF proposal for ScratchR focused on creating networked opportunities for teams of kids who were already using Scratch and for whom a social component would add value to their education experiences. usercontent.