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Why Are So Many Participatory Experiences Focused on Teens?

Museum 2.0

Over the past year, I've noticed a strange trend in the calls I receive about upcoming participatory museum projects: the majority of them are being planned for teen audiences. Why are teens over-represented in participatory projects? Teens are a known (and somewhat controllable) entity. The first of these reasons is practical.

Teen 24
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Visitor Voices Book Club: Talking Back

Museum 2.0

Welcome to the first installment of the Visitor Voices book club. In the best examples, visitor comments were not only displayed but integrated back into the exhibitions themselves to make the "museum voice" more inclusive. An early talk-back in that conservation-minded exhibition asked, 'What can you do to help the environment?'

Voice 20
professionals

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Take a Side Trip to the Denver Art Museum

Museum 2.0

Side Trip is an immersive environment full of interactive experiences that let visitors share their own stories of the 1960s, make their own rock posters, and explore the music and vibe of the time. There are two aspects of Side Trip that really stand out: the immersive environment and the design of the interactives.

Denver 21
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Groundswell Book Club Part 1: Listening

Museum 2.0

Yes, the Exploratorium is also present in these arenas as a "talker" (more on that next week), but it is just one voice among thousands. How does it help the Exploratorium to listen to these environments if they can't be controlled? sites form my understanding of what the Exploratorium is.

Museum 20