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Serious Games Initiative

Beth's Blog: How Nonprofits Can Use Social Media

The Darfur is Dying game probably caught your attention. It is part of emerging trend: harnessing the power of the gaming medium for more "serious purposes," that many nonprofits address. The list of social issues that are being addressed by games goes on. What existing and emerging game technologies (such as.

Game 50
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Nonprofits and Second Life and Other Games

Beth's Blog: How Nonprofits Can Use Social Media

Susan Tenby from TechSoup demos the virtual TechSoup Office during the Netsquared Conference while Ruby Sinreich and Deborah Finn (Cyber-Yenta) blogged about it. The TechSoup Virtual Office at Second Life take by Jeska Linden. This month I'm exploring the topic of digital games for social change.

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(Not a) Game Friday: Virtual Worlds 101

Museum 2.0

Today, an interview with Sibley Verbeck (Hathor's his virtual name), founder/CEO of the Electric Sheep Company , which does experience design for real-world companies in virtual worlds including Second Life. Virtual worlds provide an opportunity for social engagement with content, and 2. How would you define virtual worlds?

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Nedra Weinreich: Social Marketing Guru

Beth's Blog: How Nonprofits Can Use Social Media

Take for example her write up on Games for Change. You can create or simulate an experience that can evoke an emotional response from a visitor, as they have done with Camp Darfur. ve also been interested in watching what the American Cancer Society has done with its virtual walk-a-thon in Second Life.