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7 Reasons Nonprofits Need iPads

Forum One

Despite the shortcomings in Apple's v1 product, I believe that the iPad — and successors from other vendors — will change how people interact with online content. Skeptics doubted the iPod in 2001 , but it went on to help revolutionize how people consume music and audio content.

Laptop 67
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Thinking tech for a 14 year old with autism

Judi Sohn

Everything is nicely synced between my desktop computer, laptop and iPhone. An iPhone or iPod Touch is too small for her to get much use out of the keyboard with her fine motor challenges. Not so much for content, as I explained, but to make sure that she's not using it in school to play games or watch videos when she's bored.

Tech 100
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Thinking tech for a 14 year old with autism

Judi Sohn

Everything is nicely synced between my desktop computer, laptop and iPhone. An iPhone or iPod Touch is too small for her to get much use out of the keyboard with her fine motor challenges. Not so much for content, as I explained, but to make sure that she's not using it in school to play games or watch videos when she's bored.

Tech 100
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Are E-Books Greener Than Printed Books?

Tech Soup

According to Lean Market Research , tablet computers and e-readers are doing to print publishing what the iPod and iTunes did to music. People now read digitized books on laptops, e-readers (like the Kindle or Nook), smartphones, and tablets.

Library 50
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My personal Blogher To Do List and Reflections

Beth's Blog: How Nonprofits Can Use Social Media

How can learn more from the content while juggling live blogging of the being there fun stuff? Do Audio - Thanks to some inspiration from Lisa Williams , I'm over my audiophobia and relieved to know that I don't have shell out the bucks for Ipod to podcast. Get ecto on my laptop. To Do List. Volunteer for next year's blogher.

Blogher 50
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Game Friday: Do Games Have to Be Fun To Be Good?

Museum 2.0

Two very interesting articles today by Ian Bogost , courtesy of Gamasutra , about the potential of games as a more generalized medium for interaction with content. The goal isn't to have fun as much as to pass the time--and games can fill that role as easily as books, ipods, or dropped cell calls. situations. Which by comics?

Game 20
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Giving the Gift of Technology

Museum 2.0

I’m not talking about plastic fish that sing along with your iPod (HIGHLY annoying), electric knives, or a subscription to the latest web-based social network cum parallel reality. I’m talking about giving people things they can use, that they would like, that inform and support their lives.

Gift 20