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Nonprofits Who are Making A Difference Through Play

Beth's Blog: How Nonprofits Can Use Social Media

Video games are big — bigger than Hollywood in terms of revenue, as a $66 billion global industry. GlassLab ( [link] ) explores the potential for existing, commercially successful digital games to serve both as potent learning environments and real-time assessments of student learning. You can register here.

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Games for Change 2007: Funders Perspective Panel

Beth's Blog: How Nonprofits Can Use Social Media

Mentioned recent studies about taking laptops out of the classroom and there is a problem with using old metrics and it is important to look for new metrics and rethink learning environments in general. New learning environment puts games at the center. It is a new form of teaching, not just skill-based learning.

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