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Apps for Youth, By Youth

Tech Soup

As more tablets and smartphones are making their way into the classroom, it makes sense that there are a number of apps aimed at helping young people with their education and job preparedness. The Global Kids Online Leadership Organization partnered with the New York Public Library to create a mobile game called NYC Haunts for the iPhone.

Teen 65
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The Birth of a Field: Digital Media and Learning

Beth's Blog: How Nonprofits Can Use Social Media

The environment for learning is no longer in the classroom and its online, and outside of school. "We are in a moment of time where 57% of teens produce and share media. Dr. Mizuko Ito made the point that digital learning is happening primarily outside fo the classroom and in more of a social and play context.

Digital 50
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What's a Virtual Visitor Worth?

Museum 2.0

How much do we value bringing global cultures and opinions into our institution? Outreach Let’s say you run your museum's education department, and you have two vans that go out to schools to do in-classroom programs exposing students to museum content. Many museums run outreach programs at a variety of levels of local to global reach.

Virtual 20