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Gamification vs Game-Based eLearning: Do You know the Difference?

Gyrus

Gamification is not a game and does not imply that learners will be playing video games and learn through it. The moment you reach to an expert level, your profile gets an “Expert level” badge and a whole new set of elite cars, game functions, etc. The post Gamification vs Game-Based eLearning: Do You know the Difference?

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Gamification – Badges, Levels, or Leaderboards?

Gyrus

Gamification – Badges, Levels, or Leaderboards? Thinking of traditional video games and their value proposition is the best method for truly understanding the value of gamification. Good gamification addresses that inner drive in 3 ways: Badging. He has 300 Badges!!!”

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2018 eLearning Predictions: Updated Hype Curve

Forj

This is our most popular Managing eLearning post every year, and by now we know you want to see the hype curve first. Here it is: Our 2018 eLearning predictions set in terms of Gartner’s hype cycle. Cutting back on the administrative headache of tracking credits for certificants is an imperative for the eLearning industry.

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Online Learning Trends That You Can’t Ignore

Gyrus

Usage of videos, podcasts, micro-blogs, diagrams, images, questions, and quizzes not only helps in increasing the participation and completion rate of training courses but also engages the learners in a better way. This is why gamification in e-Learning is fast emerging as an effective technique to engage learners.

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The Future of the LMS

Gyrus

Companies are now starting to realize the interrelations of social media platforms and the ability to carry over some of the training and development to after hours, as well as using public badging as a reward, allowing for employees to proudly display some of their accomplishments externally. But, where can they go from here? Mobile Content.