Remove Audio Remove Education Remove Participatory Remove Proposal
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Museum 2.0 Rerun: Inside the Design of an Amazing Museum Project to Capture People's Stories

Museum 2.0

Recently, we''ve been talking at our museum about techniques for capturing compelling audio/video content with visitors. They designed a participatory project that delivers a compelling end product for onsite and online visitors… and they learned some unexpected lessons along the way. The proposal to Metlife was all video.

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How Do You Capture Compelling Visitor Stories? Interview with Christina Olsen

Museum 2.0

Last week, I talked with Tina Olsen, Director of Education and Public Programs at the Portland Art Museum, about their extraordinary Object Stories project. They designed a participatory project that delivers a compelling end product for onsite and online visitors… and they made some unexpected decisions along the way.

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The One-Look Virus and Immersive Environments for Teaching and Learning

Beth's Blog: How Nonprofits Can Use Social Media

These posts have sparked some thoughtful reflections, from a folks on the Second Life Educator's List and I'm going to quote and summarize a few: The Second Life Doubter's Club. This is why there is a current increase in educators coming to SL. more preposterous than proposing an immersive MUVE communications revolution).

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Adventures in Artist-Driven Public Engagement: Machine Project at the Hammer Museum

Museum 2.0

What happens when a formal art museum invites a group of collaborative, participatory artists to be in residence for a year? Several artists offer surprising insights into making participatory projects appealing to visitors. Frequently, we get stuck on developing participatory projects or events that serve as many people as possible.

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