Remove Artist Remove Empowerment Remove Teen Remove Time
article thumbnail

Traveling Postcards: Interview with Founder, Caroline Lovell

Have Fun - Do Good

You do not need to be an “artist” to make a postcard, but each participant is surprised and delighted by their creativity and to see that their cards contain colors, words and images that reflect their strongest selves. Yet, I wanted to be that artist and still do. Our grassroots campaign involves all ages from teens to seniors.

article thumbnail

Meditations on Relevance, Part 3: Who Decides What's Relevant?

Museum 2.0

Spend more time in the community to whom you wish to be relevant. Here are two examples: Our Youth Programs Manager, Emily Hope Dobkin, wanted to find a way to support teens at the museum. The most successful programs fostered youth empowerment and community leadership in various content areas: agriculture, technology, healing.

Teen 20
professionals

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

The Participatory Museum, Five Years Later

Museum 2.0

Our museum is highly participatory: plenty of opportunities for visitors to contribute, for artists to collaborate, for community members to co-create. I''ve gotten more comfortable and more confident with the idea of the museum as political body that advocates for empowerment and social bridging. Empowerment? Social bridging?

article thumbnail

Six New Games for Change: Check Out the Future of Gaming for Good

NTEN

For the first time, this year's Games for Change Festival created an opportunity for producers of games in development to get live feedback from leading game designers, educators, and funders on the main stage. A game like Climbing Sacred Mountain has a very timely niche. CLIMBING SACRED MOUNTAIN. BOTTOM LINE & FUNDING.

Game 81