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Traveling Postcards: Interview with Founder, Caroline Lovell

Have Fun - Do Good

You do not need to be an “artist” to make a postcard, but each participant is surprised and delighted by their creativity and to see that their cards contain colors, words and images that reflect their strongest selves. Yet, I wanted to be that artist and still do. Our grassroots campaign involves all ages from teens to seniors.

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Meditations on Relevance, Part 3: Who Decides What's Relevant?

Museum 2.0

Here are two examples: Our Youth Programs Manager, Emily Hope Dobkin, wanted to find a way to support teens at the museum. Emily started by honing in on local teens' assets: creativity, activist energy, desire to make a difference, desire to be heard, free time in the afternoon. She surveyed existing local programs.

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The Participatory Museum, Five Years Later

Museum 2.0

Our museum is highly participatory: plenty of opportunities for visitors to contribute, for artists to collaborate, for community members to co-create. I''ve gotten more comfortable and more confident with the idea of the museum as political body that advocates for empowerment and social bridging. Empowerment? Social bridging?

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Six New Games for Change: Check Out the Future of Gaming for Good

NTEN

” Presented by filmmaker Chelo Alvarez-Stehle, SOS_Slaves aims to raise trafficking awareness in teens while empowering them with the tools to take responsibility and speak out against this issue. The empowerment of girls in third world countries is a topic many corporate sponsors are looking to endorse.

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