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Guest Post by Nina Simon -- Self-Expression is Overrated: Better Constraints Make Better Participatory Experiences

Beth's Blog: How Nonprofits Can Use Social Media

There are so many more people who join social networks, who collect and aggregate favored content, and critique and rate books and movies. Allowing visitors to select their favorite exhibits in a gallery or comment on the content of the labels isn’t seen as valuable a participatory learning experience as producing their own content.

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Meditations on Relevance, Part 3: Who Decides What's Relevant?

Museum 2.0

Don't assume that content/form that is relevant to you or your existing audiences will be relevant to people from other backgrounds. Here are two examples: Our Youth Programs Manager, Emily Hope Dobkin, wanted to find a way to support teens at the museum. It's rooted in the assets and needs of creative teens in our County.

Teen 20
professionals

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Self-Expression is Overrated: Better Constraints Make Better Participatory Experiences

Museum 2.0

There are so many more people who join social networks, who collect and aggregate favored content, and critique and rate books and movies. Allowing visitors to select their favorite exhibits in a gallery or comment on the content of the labels isn’t seen as valuable a participatory learning experience as producing their own content.

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Does Your Institution Really Need to Be Hip? Audience Development Reconsidered

Museum 2.0

We created Race Through Time in partnership with a local networking group called Santa Cruz Next , whose primary aim is to support and celebrate ways that young professionals can and are changing our community for the better. Performances just for teens. The event was oversold, and participants raved about the experience.

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Games and Cultural Spaces: Live Blog Notes from Games for Change

Amy Sample Ward

Staged a major exhibition celebrating the spectrum of what is in the library, public programs partners with The Moth. Trying to engaged the teen-to-twenty-something who normally may not use the research library. People are now coming to the library to see it as it includes content by all the 500 participants from that night.

Game 140
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Games and Cultural Spaces: Live Blog Notes from Games for Change

NTEN

Staged a major exhibition celebrating the spectrum of what is in the library, public programs partners with The Moth. Trying to engaged the teen-to-twenty-something who normally may not use the research library. People are now coming to the library to see it as it includes content by all the 500 participants from that night.

Game 52
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17 Ways We Made our Exhibition Participatory

Museum 2.0

We experimented with many different forms of visitor participation throughout the building, trying to balance social and individual, text-based and artistic, cerebral and silly. Here's a photo of one of the retired couples who came with their family to celebrate her 80th birthday in the exhibition. Some are conceptual (i.e.