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Gaming the Talkback Experience with the Signtific What If? Machine

Museum 2.0

questions because I believe they invite anyone to creatively respond, unlike "what is?" questions, which imply a correct answer. In other words, a new kind of talkback board or participatory educational program. In the current case, the question is: "What will you do when space is as cheap and accessible as the Web is today?"

Game 24
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New Models for Children's Museums: Wired Classrooms?

Museum 2.0

They were ahead of the museum curve, using language like "participatory learning environment" (Brooklyn Children's Museum, 1977) that is still thick in the mouths of contemporary museum directors in other fields. Bob argues that giving kids laptops enables more participatory, engaged learning.