Remove videos
article thumbnail

6 Ways to Keep Corporate Partners Engaged During COVID-19

Classy

You could also organize opportunities for employees to connect with your nonprofit’s beneficiaries over video conferencing software and do activities together, such as reading to children in your program virtually. Let your corporate partner see how you’re adapting to the new environment, and offer ways they can help with that, too.

Virtual 80
article thumbnail

Gamification vs Game-Based eLearning: Do You know the Difference?

Gyrus

Gamification is not a game and does not imply that learners will be playing video games and learn through it. Gamification is the technique of using game elements and mechanics in the learning environment. Let’s take a very simple example to understand how it exactly engages the learning audience.

professionals

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

The 6 Hottest Training Technologies That You Can’t Overlook

Gyrus

Struggling with gaps in talent and skills, organizations are starting to invest more heavily in technologies to predict their training requirements, understand their learners and to create exciting ways to deliver training and learning to their employees.

article thumbnail

The Future of the LMS

Gyrus

The future is bright and full of potential technical advancement, included somewhere within that progression is a small segment for Learning Management Systems and how they are already trending towards something completely different. In the Learning and Development world training has migrated from solely instructional and self-taught.