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Gamification vs Game-Based eLearning: Do You know the Difference?

Gyrus

A lot of industry professionals use these terms interchangeably without realizing how different they are in terms of their meanings and functions. Gamification is not a game and does not imply that learners will be playing video games and learn through it. The post Gamification vs Game-Based eLearning: Do You know the Difference?

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What Pokémon Go Means to the Learning Industry

Gyrus

What Pokémon Go Means to the Learning Industry. So, how can this apply to the corporate learning environment? It can dual in purpose as a means to view landmarks that have been long forgotten, as well as force social interaction that hadn’t previously existed. Gamification. History' (n.d.).

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Mobile Learning – Is it Finally Viable?

Gyrus

Mobile Learning – Is it Finally Viable? Mobile Learning has been a cool shining beacon in the learning industry for quite a while now. If you have read my recent posts, you may already know where I stand on the matter, however, I would like to expand on my previous pro-mobile learning sentiments. Convenience.

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What’s A Learning Experience Platform? The Essential Guide

Forj

Social and Community-Based Learning: The experience within an LXP occurs through both formal and informal learning. In part, this is carried out through social and community interactions. On-Demand Learning: With an LXP, learners can access the course content they seek, when they seek it. Driven by the learner.

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The 6 Hottest Training Technologies That You Can’t Overlook

Gyrus

Editor's Note: This blog was originally published in eLearning Industry in May 2016, and has been reproduced here with permission. It is redefining workforce learning methods and tools, allowing organizations to nurture their talent in the most effective way.

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The Future of the LMS

Gyrus

I do not claim to be that influential (or for that matter brilliant), so I will abstain from a grand speculation as to where the industry will be in 2116; instead, I will look at the not so distant horizon. To completely accessible without time requirement, electronic, as well as mobile learning platforms.