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Becoming Generous Thieves: Notes from the Museums in Conversation Keynote

Museum 2.0

On Monday, I gave the keynote at the Museums in Conversation conference in Tarrytown, NY. I learned to cultivate creative greed while working on Operation Spy at the International Spy Museum, where I was lucky to be working on a project that was so new to us that we didn't have any pre-established models or structures for doing it.

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Change from the Inside: A Conversation with COSI

Museum 2.0

Today, an interview with staff from a museum with an incredibly healthy attitude towards experimentation with social media. COSI is a hands-on science center in Columbus, Ohio. They don’t have a huge technology staff or flashy initiatives, but they have done many smart, simple projects that have caught my eye.

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Master Mashup: Viral Marketing from Bob Dylan

Museum 2.0

One fun example is overplot , a mashup that takes quotes overheard in New York City ( the data ) and places them on a Google map (the tool), so you can browse the quotations by address. Of course, there are potential rights issues to be ironed out, but as in most museum/2.0 marketing Unusual Projects and Influences usercontent.

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Org Charts: Social Networking for the At-Work Set

Museum 2.0

In 2005, I visited COSI Columbus. They're visually muddled, and even when you do get the information, job titles are often confusing at best; at my museum, the woman who maintains the artifacts is called the "Collections Manager." Org charts are not just about putting people in their place. Consider, for example, the U.S.

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Thing a Day: Good or Glib?

Museum 2.0

It was a practical decision; I write poems from different locations and different computers, and a googlepages site seemed the easiest way to keep them all in one place, easily retrievable from anywhere. How can museums learn from it? Where do museums fit in? What’s appealing about this, and what’s prurient?

Museum 20
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Game Friday: Can Your Museum Afford to Play?

Museum 2.0

Yesterday, I turned in my keys and said goodbye to the Spy Museum and to Operation Spy, the narrative, immersive game experience I've been developing/building over the last two years. But today I started thinking about some of our design influences, and how we got into this thing in the first place. It's about economics. paintball?),

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