Remove Children Remove Design Remove Participatory Remove Teen
article thumbnail

Guest Post by Nina Simon -- Self-Expression is Overrated: Better Constraints Make Better Participatory Experiences

Beth's Blog: How Nonprofits Can Use Social Media

When I talk about designing participatory experiences, I often show the above graphic from Forrester Research. Museums see open-ended self-expression as the be-all of participatory experiences. Would you design an interactive exhibit that only 1% of visitors would want to use? This is a problem for two reasons.

article thumbnail

Self-Expression is Overrated: Better Constraints Make Better Participatory Experiences

Museum 2.0

When I talk about designing participatory experiences, I often show the above graphic from Forrester Research. Museums see open-ended self-expression as the be-all of participatory experiences. Would you design an interactive exhibit that only 1% of visitors would want to use? This is a problem for two reasons.

professionals

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Teenagers and Social Participation

Museum 2.0

Last week, I gave a talk about participatory museum practice for a group of university students at UCSC. Teenagers are often the target for participatory endeavors, and they definitely have high interest in creative expression, personalizing museum experiences, and using interactive or technological tools as part of their visit.

Teen 49
article thumbnail

How Different Types of Museums Approach Participation

Museum 2.0

Recently, I was giving a presentation about participatory techniques at an art museum, when a staff member raised her hand and asked, "Did you have to look really hard to find examples from art museums? For this reason, I see history museums as best-suited for participatory projects that involve story-sharing and crowdsourced collecting (e.g.

Museum 29
article thumbnail

Designing Talkback Platforms for Different Dialogic Goals

Museum 2.0

Answers will differ depending on who's asking, but they are also influenced by the designed environment in which questions are asked. The outcome of our conversations is dependent on the diversity of designed environments in which they occur. "Where were you last night?" If someone asked you that question, how would you answer?

Design 31
article thumbnail

Reflections on a Weekend with Ze Frank and His Online Community

Museum 2.0

This past weekend, in conjunction with our exhibition about Ze Frank's current participatory project, A Show , we hosted " Ze Frank Weekend "--a quickie summer camp of workshops, activities, presentations, and lots of hugging. Or that we take a group photo together at the end of the day. It was pretty freaking amazing.

article thumbnail

AAM Recap: Slides, Observations, and Object Fetishism

Museum 2.0

I led two sessions, one on visitor co-created museum experiences, and the other on design inspirations from outside museums. Visitor Co-Created Museum Experiences This session was a dream for me, one that brought together instigators of three participatory exhibit projects: MN150 (Kate Roberts), Click!

Slides 20