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Fostering Innovation and Creativity in Youth Through App Development

Tech Soup

A couple of weeks ago NPR ran a segment entitled, A New Generation of App Developers , discussing the emergence of creative and youthful app developers. young people are developing their own creative solutions to problems. awareness and skills development in children, teens, and young adults. Youth-Created Apps.

Develop 59
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Teenagers, Space-Makers, and Scaling Up to Change the World

Museum 2.0

This week, my colleague Emily Hope Dobkin has a beautiful guest post on the Incluseum blog about the Subjects to Change teen program that Emily runs at the Santa Cruz Museum of Art & History. Subjects to Change is an unusual museum program in that it explicitly focuses on empowering teens as community leaders.

Teen 45
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Apps for Youth, By Youth

Tech Soup

As part of the Transforming Communities project, we had the opportunity to explore apps targeted toward youth as well as apps developed by youth. Transforming Communities is a Microsoft-funded initiative that builds on what TechSoup and Microsoft already learned through the first App It Up project. Apps Made by Youth.

Teen 65
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The Art of Relevance Sneak Peek: Part Ex-Con, Part Farmer, Part Queen

Museum 2.0

One of the nonprofits that inspires me locally here in Santa Cruz is a youth empowerment and food justice organization called "Food, What!?" FoodWhat's staff and teens have taught me a lot about what it really means to be relevant to people who are often overlooked or ignored. Doron doesn’t work with A students or B students.

Teen 25
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Caravan Studios Showcases Diverse Apps for Social Good

Tech Soup

Caravan Studios , a division of TechSoup, hosted a breakfast in San Francisco's Chinatown neighborhood for nonprofits, app developers, and anyone interested in changing the world for the better. The site features information for developers, including tips for building apps and a guide for getting started.

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Meditations on Relevance, Part 3: Who Decides What's Relevant?

Museum 2.0

Instead of designing programming and then seeking out audiences for it, we identify communities and then develop programs that are relevant to their assets and needs. Develop collaborations and programs, keeping in mind what you have learned. We start with the community and build to projects. It's pretty simple.

Teen 20
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The Participatory Museum, Five Years Later

Museum 2.0

Build community. Every time we encourage a volunteer to launch her own collections research, or empower teens to launch their own program series, or invite new partners into our projects, we invite them to participate. Empowerment? Cheer for each other. But I''ve learned that humans can be agents of scale too. Social bridging?