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Why Nonprofits Need to Be Early Explorers of the Metaverse

Nonprofit Tech for Good

In this early stage, the metaverse is being envisioned and portrayed as an online reality that we humans enter and experience as avatars through a VR headset, similar to the Oasis experience in the movie Ready Player One. A visit to the Second Life Marketplace can help you better understand the concept of shopping for NFTs in the Metaverse.

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The Future of the Nonprofit Office: Working from Home v2.0

NTEN

By Grant Howe, VP Research and Development, Nonprofit Solutions, Sage Business Solutions. A growing trend among organizations is to get out of the business of owning servers entirely. We'll expect to use our iPhones to transact business from our living rooms. avatar), interact with others, and even conduct business transactions.

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From Gartner: Five Laws for Exploring Virtual Worlds

Beth's Blog: How Nonprofits Can Use Social Media

second life, ??? but not necessarily in Second Life, according to Gartner, Inc. develop appropriate and relevant business models. Second Law: Behind every avatar is a real person Third Law: Be relevant and add value. Find enthusiasts within your enterprise and support them. t ignore this trend.

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Nonprofit Technology Rockstars: Jason Shim

Tech Soup

They provide a comprehensive set of academic, financial and social supports to youth , and they must reach young people. He is a contributing author to the book, Halos and Avatars: Playing Video Games With God. His topic is online marriage rituals in Second Life. That’s what Jason does — he reaches people.

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What are your most useful synchronous online facilitation practices?

Beth's Blog: How Nonprofits Can Use Social Media

TechSoup holds regular meetings for nonprofits in Second Life and I have been attending regularly and sometimes facilitate like this I did this past week. So, I've been reflecting about effective facilitation of virtual meetings in Second Life Right now the primary method of group interaction is via unmoderated chat interface.

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Nonprofit Technology Rockstars: Jason Shim

Tech Soup

They provide a comprehensive set of academic, financial and social supports to youth , and they must reach young people. He is a contributing author to the book, Halos and Avatars: Playing Video Games With God. His topic is online marriage rituals in Second Life. That’s what Jason does — he reaches people.

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The NMC Symposium for the Future: Prepping for Virtual Keynote about Nonprofits in 2020

Beth's Blog: How Nonprofits Can Use Social Media

The 3D space where this virtual symposium will take place is a private version of the Second Life platform that Linden Labs and NMC have created, called the Hakone Project. In fact, I'll be arriving in a Jetson like transportation and my avatar will probably look a lot like Jane Jetson. .

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