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Why Nonprofits Need to Be Early Explorers of the Metaverse

Nonprofit Tech for Good

It is a digital reality – a cyberspace made up of multiple virtual worlds – that combines components of social media, gaming, virtual reality (VR), augmented reality (AR), cryptocurrencies, and non-fungible tokens (NFTs). In the metaverse today, AR and VR are blending to become one simultaneous user experience. Virtual Reality (VR).

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Two Tagging Projects that Make Sense

Museum 2.0

Because these projects take the basic act of tagging and wrap it in two powerful motivators--gaming and community. That's why some institutions have used game mechanics to incentivize tagging. A year and a half ago, I wrote about Carnegie Mellon-created two games that allow you to competitively tag images on the Web.

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Self-Identification and Status Updates: Personal Entrypoints to Museum Experiences

Museum 2.0

But what's the right visitor profile for a history museum or an art museum? At the Brooklyn Museum, you are invited to pick a digital avatar (image) from their collection to represent you. The Signtific game encourages you to pick a single word to describe yourself (I chose "museumer"). Some allow you to write your life story.

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