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What Could Kill an Elegant, High-Value Participatory Project?

Museum 2.0

It's my "artistic rendering" of one of the most inspirational participatory projects I know of--the Bibliotheek Haarlem Oost book drops. Haarlem Oost is a branch library in the Netherlands that wanted to encourage visitors to add tags (descriptive keywords) to the books they read. A Dutch friend volunteered to go snap the library.

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A Social Publishing Strategy by John Gautam, Pratham Books

Beth's Blog: How Nonprofits Can Use Social Media

India has a reading problem and the problem is two fold. While that in itself probably qualifies us as one of India's largest children's book publishers, when compared to the scale of the problem - over 300 million children in India - it is still a minuscule effort. Since then, we have published and shipped over 8.5

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An ARG at the Smithsonian: Games, Collections, and Ghosts

Museum 2.0

Today, the Luce Center at the Smithsonian American Art Museum (SAAM) is launching what they claim is the first ever alternate reality game (ARG) in a museum. Ghosts of a Chance is a great example of the museum leveraging a niche community (ARG-ers) to energize and provide seed content for participants who are new to participatory gaming.

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Notes from the Future: Reflections on the IMLS Meeting on Museums and Libraries in the 21st Century

Museum 2.0

What’s in the crystal ball for museums and libraries? The IMLS (Institute for Museum and Library Services) has commissioned a preliminary proposal for an NAS (National Academy of Sciences) report on museums and libraries in the 21st century. What are the essential differences and similarities between libraries and museums?

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