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Nonprofits Blaze Virtual Trails in Second Life Mixed Reality Lounge

Tech Soup

The small conference room in San Jose, California, was dimly lit and buzzing with intensity, while being relatively silent, except for the tapping of keyboards and the occasional chuckle or sigh.

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An Interview with Jeska Linden about Nonprofits in Second Life

Beth's Blog: How Nonprofits Can Use Social Media

Photo by Jeska Linden in flickr Jeska Linden (Jeska Dzwigalski) is the Community Manager for Linden Lab , the creators of the virtual world Second Life , where she has worked since the summer of 2004. on July 18th and subsequently had a chance to interview her at her fabulous virtual office in Second Life.

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Susan Tenby: Nonprofits Blaze Virtual Trails in Second Life Mixed Reality Lounge

AFP Blog

Susan Tenby: Nonprofits Blaze Virtual Trails in Second Life Mixed Reality Lounge: "The event I'm describing was not a costume parade or a psychedelic dance party.

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Event Announcement: The Tech Virtual's First Exhibition opens June 4!

Museum 2.0

The exhibition I'm curating for The Tech Museum of Innovation is opening and we are hosting a summit on June 4 (in real life and in Second Life ) for museum professionals to discuss the process by which it was created. In March, we selected the best of the virtual exhibits for translation into the real world.

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The Tech Virtual Museum Workshop launches today!

Museum 2.0

This is not an analytical post (primarily); it's an announcement and invitation to join the new project I've been working on with The Tech Museum of Innovation in San Jose, CA. I know that Second Life can be a clunky, frustrating experience. I don't see Second Life as the meat of this project.

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Goodbye, Game Friday. Hello Open Source Museum.

Museum 2.0

But last week, I took a new job with The Tech Museum of Innovation in San Jose, working on a very different kind of project involving collaborative distributed exhibit design. So where visions of Flash games used to dance in my head, I’m now starting to fantasize about team-building, inclusion, and, of all things, Second Life.