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Creature Comfort: Where are the Couches in Museums?

Museum 2.0

In the final installment of Museum 2.0’s s four part series on comfort in museums, we get down to the basics: creature comfort. So for this last piece, we look at going the other way: making museums more physically comfortable. There was funky music. And on the walls, my friend explained, was art from the museum itself.

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Why Museums Need Nike+: Tracking, Gaming, and Architecture of Participation

Museum 2.0

Nike+ is a combined iPod and shoe sensor product that allows users to track every step of their runs. In many ways, it's the IDEAL inspiration for museums seeking to create a pervasive, sticky visitor experience that extends beyond the visit and is not totally screen-bound. On the first level, we're talking shoes and iPod only.

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7 Reasons Nonprofits Need iPads

Forum One

Skeptics doubted the iPod in 2001 , but it went on to help revolutionize how people consume music and audio content. Moreover, the iPad will likely prove a good platform for developing kiosks in public spaces like museums, or even your organization's lobby. Tags: Influence Internet Strategy Tips & Trends.

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Game Friday: Do Games Have to Be Fun To Be Good?

Museum 2.0

He notes that film, music, visual art, and literature have evolved as media that are used in all kinds of environments, from the mundane to the profound. The kinds of connections people make when playing games or looking at comics are different than those made with film, text, or any number of more traditional media used in museums.

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