article thumbnail

Trust Me, Know Me, Love Me: Trust in the Participatory Age

Museum 2.0

Museums aren't the only venues facing this question: news outlets, corporate brands, and educators are also grappling with the question of trust in the participatory age. How can we transition from people trusting our information to trusting their ability to participate in museums and be respected, safe, and rewarded for doing so?

article thumbnail

Nonprofits and Videoblogging: Janitors Own Words: Video from SEIU

Beth's Blog: How Nonprofits Can Use Social Media

At Beyond Broadcast Conference keynote, Henry Jenkins , used the term " astro turf " to refer to "participatory media" made by big business. I was able to track down Anthony Jennings who is the Web Site Specialist at SEIU. Well, this example is no astro turf. It's the real thing. It's authentic.

Video 50
professionals

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Brooklyn Clicks with the Crowd: What Makes a Smart Mob?

Museum 2.0

This highlights the fact that while participatory design is by no means exclusive to the Web, that is the place most of the current experimentation is happening. Specifically, the Brooklyn Museum is doing research about the role of independence and influence in participatory experiences. They kept the interface simple.

Museum 24
article thumbnail

The Future of Authority: Platform Power

Museum 2.0

sites have lots of power. User-generated content sites control user and community behavior, both implicitly through the tools that are and aren't offered, and explicitly through community management. When you go onto a user-generated content site like YouTube, you don't just see a jumble of videos. Every Web 2.0 Core Museum 2.0

article thumbnail

Sharing Power, Holding Expertise: The Future of Authority Revisited

Museum 2.0

While I originally wrote this post to advocate for more participatory practice (i.e. sites have lots of power. User-generated content sites control user and community behavior, both implicitly through the tools that are and aren't offered, and explicitly through community management. The power to set the rules of behavior.