Remove Design Remove Empowerment Remove Teen Remove Voice
article thumbnail

Meditations on Relevance, Part 3: Who Decides What's Relevant?

Museum 2.0

Community First Program Design At the Santa Cruz Museum of Art & History , we've gravitated towards a "community first" program planning model. Instead of designing programming and then seeking out audiences for it, we identify communities and then develop programs that are relevant to their assets and needs. Not your voice.

Teen 20
article thumbnail

Caravan Studios Showcases Diverse Apps for Social Good

Tech Soup

The city's OpenData goals are to improve city services for residents and businesses, produce jobs, enhance economic opportunities, and increase resident engagement and empowerment. Next, Jeremy Yum and Winston Wolff from Nitid Bit LLC demonstrated the Bedsider app , designed to help women remember to use their birth control.

article thumbnail

Igniting the 15NTC stage at lightning speed

NTEN

Transcending "Social:" Visibility and Empowerment In An Uber-Mega-Meta Self-Conscious Age Speaker: Jianda Johnson, Business and Resource Development Specialist, Guadalupe Montessori School. American teens still send more SMS than any other type of message, and send more SMS than any other age group.

NTC 36