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Designing Interactives for Adults: Put Down the Dayglow

Museum 2.0

The common museum knowledge on this issue is that adults are timid, that we have lost some of the wonder, impulsiveness, and active creativity of childhood days. There are many participatory experiences that appeal primarily to adults, and they are designed distinctly for adults. But I don't think that theory holds up.

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Get on the Bus: How Mass Transit Design Affects Participatory Potential

Museum 2.0

Specifically, we analyze the relative social behavior of people on buses versus those on trains, and look for clues as to what design elements contribute to different kinds of participatory behavior. We have childhood memories of social bus rides. Tags: participatory museum Unusual Projects and Influences comfort.

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New Models for Children's Museums: Wired Classrooms?

Museum 2.0

There’s a thriving debate about the role computers should play in children’s museums, with many professionals sounding the alarm about the negative impact of exchanging screen time for tactile environments. Bob argues that giving kids laptops enables more participatory, engaged learning. I don't want a plastic tree.