Designing Interactives for Adults: Put Down the Dayglow
Museum 2.0
JANUARY 18, 2012
The common museum knowledge on this issue is that adults are timid, that we have lost some of the wonder, impulsiveness, and active creativity of childhood days. There are many participatory experiences that appeal primarily to adults, and they are designed distinctly for adults. But I don't think that theory holds up.
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