Remove Childhood Remove Culture Remove Participatory Remove Sound
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Designing Interactives for Adults: Put Down the Dayglow

Museum 2.0

The common museum knowledge on this issue is that adults are timid, that we have lost some of the wonder, impulsiveness, and active creativity of childhood days. Major research studies by the NEA and others demonstrate that adults well into their 60s are highly motivated to participate actively with cultural experiences.

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Get on the Bus: How Mass Transit Design Affects Participatory Potential

Museum 2.0

Specifically, we analyze the relative social behavior of people on buses versus those on trains, and look for clues as to what design elements contribute to different kinds of participatory behavior. We have childhood memories of social bus rides. Even I, who never rode a school bus, can identify with that cultural experience.

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New Models for Children's Museums: Wired Classrooms?

Museum 2.0

There’s a thriving debate about the role computers should play in children’s museums, with many professionals sounding the alarm about the negative impact of exchanging screen time for tactile environments. All of these have gone through a series of movements in the last 30 years reflecting cultural shifts and expectations.