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Get on the Bus: How Mass Transit Design Affects Participatory Potential

Museum 2.0

There's a tag applied to many Museum 2.0 posts called "Unusual Projects and Influences." Posts under that tag tend to examine non-museum things, from malls to games to ad campaigns , and draw some design lessons for museums from their foreignness. We have childhood memories of social bus rides. We see it on TV.

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Sheroes You Should Know: Inspiring Stories for #WomensHistoryMonth

EveryAction

Despite her family's affluence, Lorraine Hansberry's childhood in Chicago during the 1930s was not without hardship, discrimination, and segregation. Rosalind Franklin. Nonprofits like the Nature Conservancy , Union of Concerned Scientists , American Association of University Women , and NRDC do, too. Fund their work! Sheroes in the Arts.

Story 133
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Treasure Hunts, Tactile Domes, and Other Layered Beings

Museum 2.0

At first listen, the book sounded like a childhood favorite of mine, The Eleventh Hour , a lavishly illustrated whodunit riddled with ciphers and a solution in a sealed envelope. Here's the problem I see with museum-based narratives and games: people don't revisit exhibits the way they revisit games. Not so with museums.

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