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Jumping into Art in Second Life

Museum 2.0

These opportunities can be social --engaging with museum content with other visitors at their computers all over the world--as well as experiential --allowing visitors to jump into, smash, and manipulate content in ways that physics and conservators forbid in real space. This week, a quick example of how each is possible.

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Six New Games for Change: Check Out the Future of Gaming for Good

NTEN

By Jeff Ramos, Community and Content Manager, Games for Change. Frontiers may have better success if it were made specifically for those in migration policy work or the arts community. JURY FEEDBACK. Frontiers aims to raise awareness of migration policies through unique gameplay that would be enjoyed by a tight knit gamer community.

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NpTech Tag: Stop Cyberbulling Day is Today!

Beth's Blog: How Nonprofits Can Use Social Media

Looks like Zen and the Art of Technology scored the Sony Vaio Picturebook laptops. The Bamboo Project gives up the round up of places to find great multimedia content online. where you vote for one of the finalists in the NTEN Video Content or watch a machinima about Nonprofits in Second Life. There's also dogooder.tv

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