Remove Artist Remove Reflection Remove Student Remove Teen
article thumbnail

The Participatory Nonprofit?

Beth's Blog: How Nonprofits Can Use Social Media

gThe above video is one of the many social networking strategies that The Genocide Intervention Network used to transform itself from a small student group to national non-profit. This case study, " Using Network to Stop Genocide ," by Ian Boothe was published on Idealware a few days ago. Go read it.

article thumbnail

Six New Games for Change: Check Out the Future of Gaming for Good

NTEN

” Presented by filmmaker Chelo Alvarez-Stehle, SOS_Slaves aims to raise trafficking awareness in teens while empowering them with the tools to take responsibility and speak out against this issue. Ludwig is a game aimed at educators and students alike. JURY FEEDBACK.

Game 81
professionals

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

17 Ways We Made our Exhibition Participatory

Museum 2.0

The exhibition is far from perfect, but it's a big step towards reflecting the "thriving, central gathering place" of our strategic vision. We experimented with many different forms of visitor participation throughout the building, trying to balance social and individual, text-based and artistic, cerebral and silly. A DIY wedding!

article thumbnail

Self-Censorship for Museum Professionals

Museum 2.0

Our desire to "protect kids"--which reflects twenty years of clamping down (at least in the U.S.) Use expert-only vocabulary – stop making entry points for general public, students, families Social science of war. Imagine an art museum that allowed patrons to bang on the exhibits the way you can in a science center.

Museum 20