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Becoming Generous Thieves: Notes from the Museums in Conversation Keynote

Museum 2.0

On Monday, I gave the keynote at the Museums in Conversation conference in Tarrytown, NY. Greed, because creative greediness motivates us to hunt down and steal the best design techniques the world has to offer, and generosity, because giving those great ideas and applications away is the only way to change the larger cultural landscape.

Museum 20
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Master Mashup: Viral Marketing from Bob Dylan

Museum 2.0

speak, it's a web application that combines data from more than one source to create a new tool. For example, you can click on "Midtown" on the map, go to Columbus between 89th and 90th, and find a gem like this: Chick: I have to run in here and get more ChapStick. tensions, it's mostly a question of control.

Mashup 20
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Thing a Day: Good or Glib?

Museum 2.0

Some web applications are banal— Twitter being the ultimate example, an application in which you type and disseminate what you are doing RIGHT NOW. How can museums learn from it? Where do museums fit in? In some museums, this goes too far and I’m left feeling cold—like everything has been explained away.

Museum 20
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Org Charts: Social Networking for the At-Work Set

Museum 2.0

In 2005, I visited COSI Columbus. They're visually muddled, and even when you do get the information, job titles are often confusing at best; at my museum, the woman who maintains the artifacts is called the "Collections Manager." And you don't have to be worth 7 figures to merit a networking application. Who's an excel maven?

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