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Game Friday: Museum Mad Libs!

Museum 2.0

I read recently about an awesome project at the San Jose Museum of Art in 2001, Collecting Our Thoughts, in which visitors were invited to write the labels for an art exhibition (more another time). Which made my mind go to a far more irreverent destination: Mad Libs. They're owned by the museum. Then an adjective.

Museum 20
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Missed Connections and Matchmaking: A Case for the Desire to Socialize in Museums

Museum 2.0

I've been thinking recently about the "why" behind encouraging social interactions among strangers in museums. After all, people visit museums in their own pods for a reason. There are two ways I think we can be using this in museums. First, I think we should support the proliferation of museum-based "I saw you's."

Museum 20
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Goodbye, Game Friday. Hello Open Source Museum.

Museum 2.0

My interest in gaming in museums was ignited by working on Operation Spy, an immersive, narrative, live-action game experience at the International Spy Museum, and fueled by the CSI:NY virtual experience. The Open Source Museum project at The Tech is a grant-funded grand experiment. Will this project thrive or fall flat?

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AAM 2010 Recap: Slides, Surprises, and a Banjo

Museum 2.0

This year, the American Association of Museums annual conference was in Los Angeles (my hometown). I hosted two sessions, one on design for participation and the other on mission-driven museum technology development. He started with museums as a "place to go"--to see things, consume experiences. In this case, a heck of a lot.

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