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Meditations on Relevance, Part 3: Who Decides What's Relevant?

Museum 2.0

Community First Program Design At the Santa Cruz Museum of Art & History , we've gravitated towards a "community first" program planning model. Often, organizations adopt a service model that is strictly needs-based. While needs are important, this service model can be demeaning and disempowering. It's pretty simple.

Teen 20
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Reflections on a Weekend with Ze Frank and His Online Community

Museum 2.0

Then again, Saturday was hardly normal at the Santa Cruz Museum of Art & History. The group was mostly young (teens to thirties) and nerd-diverse: a little bit punk, a little bit hacker, a little bit craft grrl. Participants who felt more confident modeled generous behavior and engaged others. It was pretty freaking amazing.

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Self-Censorship for Museum Professionals

Museum 2.0

In science and technology centers, there are some “can’t”s that are alive and well in other museums. This is not to say that science centers are more censored than art or history museums—every kind of museum has its own hang-ups. on kids' freedom--keeps science and technology museums from hard topics and edgy presentation styles.

Museum 20
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Backwards Interview: My Advice for Incorporation of Web 2.0 into Museums

Museum 2.0

Here's the question: What advice do you have, as one who keeps up with technology as it relates to museums, to a group looking to incorporate Web 2.0 If you had one youth educator, would you expect them to develop and run overnights AND scout programs AND teen programs AND toddler programs AND outreach AND… of course not.

Museum 20