Remove Evaluation Remove Participatory Remove Sound Remove Teen
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12 Ways We Made our Santa Cruz Collects Exhibition Participatory

Museum 2.0

This exhibition represents a few big shifts for us: We used a more participatory design process. Our previous big exhibition, All You Need is Love, was highly participatory for visitors but minimally participatory in the development process. Without further ado, here's what we did to make the exhibition participatory.

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Six Steps to Making Risky Projects Possible

Museum 2.0

This may sound obvious and natural, but it’s easy to underestimate the power of institutional culture. I worked on one project in which the client institution thought they wanted unfettered teen expression. In the end, this generated a substandard product for the client, and disappointment for the teens.

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Groundswell Book Club Part 1: Listening

Museum 2.0

Surveys, interviews, tracking studies, and exhibit evaluations are often isolated events, and the information gleaned is specific to particular projects. When I watch the videos teens created at the Exploratorium and post on YouTube, I see the aspects of the exhibits they thought were most important to share with their classmates.

Museum 20
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Eight Other Ways to "Connect with Community"

Museum 2.0

It sounds as if Mr. Sametz is frantically casing city streets with a heat-seeking metal detector, on the hunt for a miscellaneous batch of confused folks whom he can stun into "connection." We're always happy for more bodies in the door, but if supporting teens means alienating seniors, there's a problem. Appreciate regulars.

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New Models for Community Partnerships: Museums Hosting Meetups

Museum 2.0

To some people, these events may sound like losers. Librarian Aaron Schmidt tells the great story of a game night of Dance, Dance, Revolution at his library in which a teen asked him: “Hey Aaron, can I go upstairs to grab a magazine and book to read?” Evaluate the outcome. Projects participatory museum.

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