Remove Education Remove Learning Environment Remove Participatory Remove Structure
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Gaming the Talkback Experience with the Signtific What If? Machine

Museum 2.0

In other words, a new kind of talkback board or participatory educational program. In museums, we are often struggling to find deeper ways to encourage people to engage with each others' opinions and to learn collaboratively and relationally. machines) for informal learning environments?

Game 24
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Where I'm Coming From

Museum 2.0

My story is about radical educational philosophy. I'm a strong believer in free-choice learning, and I see museums as places to circumvent the hazards of compulsory education and support a democratic, engaged society of learners. What is free-choice learning? They don't need to be cajoled or threatened into learning.

Museum 29