Remove DC Remove Interaction Remove Laptop Remove Participatory
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New Models for Children's Museums: Wired Classrooms?

Museum 2.0

But last year, over Thanksgiving, I sat next to a man who was working on his laptop (not an activity that invites conversation), creating a presentation on elementary education and technology. A former superintendent of such a district, he explained the basic premise to me: each student, from kindergarten on, has a personal laptop.

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My NTC Session Planning Wikis.

Beth's Blog: How Nonprofits Can Use Social Media

We're going to use an Interactive Presentation where we will walk folks through what, what, how, tools, and tricks. The session will be very hands-on, participants will be encouraged to their cameras, laptops, and clips. We will discuss flickr, tagging, digital photography, flickr contests, participatory media campaigns, and much more.

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Strange(r) Encounters: Conditions for Engagement

Museum 2.0

I've written before about techniques for talking to strangers, looking at how buttons , buses , and dogs and can all be tools for participatory design. I used that instruction recently to kick off a meeting at a museum planning a participatory education space. This makes the interaction feel "safe" for both parties.

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Missed Connections and Matchmaking: A Case for the Desire to Socialize in Museums

Museum 2.0

I've been thinking recently about the "why" behind encouraging social interactions among strangers in museums. It doesn't matter if you are creating a didactic diorama or a participatory smorgasborg if the experience is fundamentally about your desires rather than visitors'. but didn't. Imagine the postings: "You, brown couch.

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