Remove Audio Remove Interaction Remove Ipod Remove Museum
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Why Museums Need Nike+: Tracking, Gaming, and Architecture of Participation

Museum 2.0

Nike+ is a combined iPod and shoe sensor product that allows users to track every step of their runs. This means you receive real-time audio data while running about your progress (updates each mile), and later, can review your run stats online. On the first level, we're talking shoes and iPod only. Nice provisions.

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MuseTech Central: A New Resource for Museum Technology Projects

Museum 2.0

Who's doing audio tours on iPods? Which museums have experience creating collection tagging systems? The Museum Computer Network and Museum Software Foundation have teamed up to bring you MuseTech Central , a site where you can share your own technical projects and search through a growing resource list of others.

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Game Friday: Do Games Have to Be Fun To Be Good?

Museum 2.0

Two very interesting articles today by Ian Bogost , courtesy of Gamasutra , about the potential of games as a more generalized medium for interaction with content. At their core, these are fairly new, interesting platforms for expression and interaction. Is it fun to read a magazine on the train? Is it fun to play Bejeweled?

Game 20
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7 Reasons Nonprofits Need iPads

Forum One

Despite the shortcomings in Apple's v1 product, I believe that the iPad — and successors from other vendors — will change how people interact with online content. Skeptics doubted the iPod in 2001 , but it went on to help revolutionize how people consume music and audio content.

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